Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking

نویسندگان

چکیده

Abstract Transfer functions with a high translational gain can increase the range of walking in virtual reality. These determine how much movements are amplified compared to corresponding physical movements. However, it is unclear design these influences user’s gait and experience when values. In mixed-methods study 20 users, we find that their best transfer nonlinear asymmetrical for starting stopping. We use an optimization approach individually optimized significantly better than common using constant gain. Based on interviews, also discuss what qualities matter users vary across different functions. Our work shows possible create high-gain techniques offer dramatically increased motion speed but still feel like normal walking.

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

in translation: translators on their work and what it means

کتاب در باب ترجمه، اثر استر آلن و سوزان برنوفسکی منتشر شده در ماه می 2013 توسط نشریه کلمبیا است. نویسندگان در این کتاب به بررسی 18 مترجم با در نظر گرفتن نقش آثاری که این مترجمان ترجمه کرده اند میپردازند. کتاب به دو بخش تقسیم میشود: " مترجم در جهان" و " کار مترجم" این دو بخش مقالات همیشگی ترجمه و موقعیت خاص ادبیات بیگانه در جهان وسیع امروزی را مورد خطاب قرار میدهد. در این کتاب مقالات متعددی از ن...

Walking in an Immersive Virtual Reality

The aim of this study was to investigate the effects on gait induced by a completely immersive Virtual Reality (VR) with and without perturbation. Ten healthy subjects were analyzed during over-ground walking in different conditions: standard gait, VR gait and perturbed VR gait. Results showed that subjects immersed in the virtual environment walked slowly, with decreased cadence (-13%) and str...

متن کامل

Virtual Reality and Musculoskeletal Pain: Manipulating Sensory Cues to Improve Motor Performance During Walking

Musculoskeletal pain (MSP) is the most expensive nonmalignant health problem and the most common reason for activity limitation. Treatment approaches to improve movement without aggravating pain are urgently needed. Virtual reality (VR) can decrease acute pain, as well as influence movement speed. It is not clear whether VR can improve movement speed in individuals with MSP without aggravating ...

متن کامل

Can walking motions improve visually induced rotational self-motion illusions in virtual reality?

Illusions of self-motion (vection) can provide compelling sensations of moving through virtual environments without the need for complex motion simulators or large tracked physical walking spaces. Here we explore the interaction between biomechanical cues (stepping along a rotating circular treadmill) and visual cues (viewing simulated self-rotation) for providing stationary users a compelling ...

متن کامل

Walking Pattern Simulation based on Virtual Reality Toolbox

This paper presents the simulation of humanoid walking pattern using 3D simulator with Virtual Reality Toolbox. 3D simulator is essential for developing motion planning and navigation algorithm. By using the Virtual Reality Toolbox incorporated with MATLAB, it is easy and simple to handle 3D objects. Detailed program architecture is explained through a pseudo code. In addition, modifiable walki...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Virtual Reality

سال: 2022

ISSN: ['1434-9957', '1359-4338']

DOI: https://doi.org/10.1007/s10055-022-00692-w